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06-05-2005
 
  “Not a Time for Dragons” in development

1C Company, Arise and KranX Productions announce development of a new game “Not a Time for Dragons”.

The project “Not a Time for Dragons” is a Action-RPG with actions unfolding in the universe. The plot of the game recreates the flow of events of the book by famous Russian fantasts Sergey Luk'yanenko
(also known as Night Watch author) and Nik Perumov and gives a chance to the player to take part in the key scenes of the novel.

The story goes about the three worlds – the World of the Innate with an absolute reign of sorcery, the Reverse World, in which technology prevails, and the world set between the first two – the Middle World – in which the first two forces have equal powers. Actions take place in the Middle World as the World of the Innate prepares to invade it. A man named Victor arrives from the Reverse World. Many people take him for the Slayer of the Dragon – the only one who can help the magicians from the Middle World. Victor doesn't’t know what his destiny is and completely relies on his guide Tell. To restore his magic skills, he needs to go through the initiation by the magic of the four elements. He is whirled into the epicenter of intrigues as various magicians try to impede his coming. Some of them perceive Dragon in Victor; others think he is the Dragon’s Slayer. However, all of them are trying hard to destroy him before he has completed his initiation.

The game play “Not a Time for Dragons” is being created following the style of the legendary 3-D games: Diablo II, Dungeon Siege and the Sacred. Full of action, the game spills over with a wide range of battles (sorcery, swords, original steam-punk artifacts are in ample use) combined with classic RPG-elements, such as role-play system, dressing options for party members, dialogues, and secret quests.

Outstanding graphics and breath-taking visual effects are achieved through the SkyFallen’s licensed technology. The game engine initially created for the game “Blood Magic” ensures advanced dynamic lighting effects, quality shadows and multiple next-generation visual effects.

The epic-scale action, the whirl of magic spells, and the model of universe from the author of “The Night Watch” – these are the main ingredients for production of “Not a Time for Dragons” by the teams from Minsk and Kaliningrad. Thank to the set of utility editors helping considerably reduce the time for development, the creation process is in full swing.

The key characteristics of the game:
• Detailed reconstruction of steam-punk universe in 25 locations;
• Fascinating dynamic Action-RPG game process with easy control;
• Epic-scale battles with a large number of detailed animated characters;
• Up to 10 characters under the player’s command;
• Pause option for tactical command of the party and allies;
• Cutting-edge technology engine rendering a fully 3D world with the help of the latest graphic techniques and breath-taking special effects;
• Brand-new game play elements (objects-manipulators, totem transformations, etc.)

Release date of “Not a Time for Dragons” is to be announced.




"Not a time for Dragons" concept art

22-12-2004
 
  Andrey "KranK" Kuzmin establishes KranX Productions.

A famous Russian computer game developer Andrey ‘KranK’ Kuzmin announces the foundation of his own company KranX Productions with an emphasis on producing and prototyping of commercially attractive computer game projects.

Followed by a part of his former team (K-D Lab) Andrey has moved to the town of Svetlogorsk on the Baltic sea coast, where headquarters of a new company were set. Stuff was reinforced by professionals from Moscow, Kazan, Kiev and Simferopol.

KranX Productions has already signed several contracts and is working on a few unannounced projects. For more information, please email to contact@kranx.com.

Since the rise of K-Division, Andrey has taken part in the following projects:

Biprolex+ - project leader, programmer, designer, music composer
Vangers - team leader, Surmap technology creator, creator of the "Univang" universe, music composer
MOBL - author of the "indirect management" concept (awarded Grand-Prix $200’000 at the ENIX Game Software Contest II);
Spanking Runners - producer, game designer, author of the turn-based racing concept;
Perimeter - producer, author of the game idea and the universe creator.

With Andrey Kuzmin as head of the company, K-D Lab team and their projects were nominated for a plenty of industrial awards, amongst which are GDC IGF, Develop Industry Excellence Award, KRI Award (4 awards were received on last two conferences).


Office outside

Office interior: producers room